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February 20, 2009
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:iconkimchicrusader:
I need a lot of work getting a character's personality in a walk cycle....and so it begins!

Someone asked this on a different walk cycle: this one is 40 frames long with 17 actual keyframes.
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:iconsaraistarr:
whoaa coolness! :D
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:iconbooter-freak:
Ahhh, I love it! I'm okay with normal walk cycles but as soon as you ask for personality I fall to pieces.

My only critiques would be to quicken her snapping fingers, and to let the legs extend more, so that her whole torso bobs as she moves (instead of just her head bobbing on her extending/contracting neck). :) Also, arms tend to swing more forward than back (I only just recently learned this, so I'm showing off to you. :B ).

BTW, you know how to get .mov stuff on here? Like, stuff saved in Quicktime and not done in flash?
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:iconkimchicrusader:
Ahhh!!! Booter! :heart:

Thanks for the tip on arm-swinging! I'll have to keep it in mind, because I think I want to try and do 1 walk cycle a week. It's cool to learn all these animations secrets B)

I'm not sure about .mov files, but I thought there was an option now on DA to host videos..@.@
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:iconblackdog9:
Love the head bob and finger snapping :D
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:iconvalkin:
XD, she's moving to the music!
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:iconimperfecteclipse:
~ImperfectEclipse Feb 20, 2009  Student General Artist
If anything the back/torso just seems a little off. It looks like the person's bending forward a bit or something.

But besides that, it looks really good~ A million times better than I could do >> I know that for sure. I amend you for having the patience and skill to do animations XD
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